Phone Game Design

Photo Bingo App

Photo Bingo App

Role

Product Design

Visual Design

Prototyping

Timeline

Since Dec 2024

(in progress)

Team

Hong Yu Wong (designer)

Jacqueline Guo

(designer)

Skills

Visual Design

Interaction Design

Game Design

Tools

Figma

ProtoPie

Origami

Problem

How can we create a shared camera experience for larger groups?

Context

Context

Context

Divergent Exploration
We started out trying to design a playful shared camera experience and spent a week exploring various concepts and ideas

Insights

From prototyping,

we learned that existing tools leave a lot of opportunity for drop-off in kids

From feedback,

we

From our experience,

we learned that existing tools leave a lot of opportunity for drop-off in kids

Narrowed Down Concept

A photo bingo app to help groups connect with one another.

Design Principles

How can we design a 10x better experience for both organizers and attendees?

Approachable

Approachable

Users can use it without detailed instruction

Users can use it without detailed instruction

Connective

Meaningfully connect players in real life

Playful

Having a distinct visual & motion language

Solution

3 main parts of the game experience: creation, play & post-game consumption.

Power Cards

ddd

Pre-Production

Kids don't know where to start. How can we solve the creative block problem?

Delightful Home Page

Delightful home page where they can see their previous work

Prompt Generator

It generates them a theme to get it started quickly.

Production

Stop-motion apps assume the user knows animation. How can we educate our users?

The Workspace

Overwhelming features on the workspace can be intimidating for kids.

Onion Skinning Simplified

The Onion Skin feature (= seeing the previous frame in lower opacity so you can adjust your current one) is visually and conceptually confusing. Not showing it as a button to create constraint. Kids will always see the previous frame's main object's outline on the camera.

Action Library

When you're stuck: it suggests 3 pre-set movements based on the prompt you received. In this isolated mode, it gives you a hint about your object's next step and the other features are all disabled.

AI Invisible Hand

There are certain movements (eg. flying) a beginner user can't do with their objects due to lack of professional set. With AI Invisible Hand, the user can use their hand to move their object, shoot the shot and then the app will remove their hand from the frame.

Auto-Preview

It’s typically hard to tell you’ve made a mistake until it’s too late. With auto-preview, you can check the progress you made during shooting and delete any frames you have to.

Post-production

How can you fix your mistake when it's 'already too late'? How do you want to celebrate your work?

Auto-Audio

Automatic sound suggestion to add delight and a light-weight AI feature at the end of process.

Celebration Point

Design Principles

Progress over perfection

Thinking about the app as a playground. There is no right or wrong moves.

Getting started quickly

Giving clear starting points and guidance to kids to get over the initial creative block.

Prioritizing the analogue experience

Emphasizing in-person craft and the light-weight use of AI.

One of our early explorations:
How to solve the problem of showing the previous and next frame?

Before we landed on our final solution, we went through 3 phases of design exploration & iteration.

Previous frame as a concept

How to communicate and teach onion skin? Should it even be a button?

πŸ”΄ The concept is too complex for kids

πŸ”΄ Explaining it doesn't have a high impact on the making itself

Previous frame as a toggle button

Displaying just the contours of primary elements.
πŸ”΄ Excessive liberty
πŸ”΄ Visually remains quite perplexing

Hint button: showing the next frame

🟒 Offers immediate solution

πŸ”΄ Limited to one movement
πŸ”΄ How would the app know which move to do?
πŸ”΄ Seeing the previous and next frame at the same time is too overwhelming

Action Library #1

🟒 Limited options so it is not too overwhelming
🟒 Simple movements that can be applicable for all materials

πŸ”΄ Friction if they need to click through too many steps

Action Library #2

🟒 Up charge icon communicates the feature's essence
πŸ”΄ Directions are not specific hints enough

Action Library #4

🟒 Seeing the selected movement in a short animation on the object can help the kid visualize it better

Action Library #5

🟒 Focus state, other functions are disabled
🟒 Keeping options limited

πŸ”΄ The orientation can cover up the object

AI Invisible Hand

🟒 The user can do 'more extra' moves as well
πŸ”΄ Is it necessary for the core functionality of the app?

Conclusion

🧸 User Testing

Next step for us is to test our application out with 5th grader children to gather feedback

πŸ‘·πŸ»β€β™€οΈ Next Step

We’re working on simplifying the app so our solo engineering partner can build it

πŸ“Š Business Context

Potentially targeting classrooms, teachers, parents, families with younger children

πŸ‘©πŸ»β€πŸ’» The Full Design Process

If you want to see the nitty gritty of research & design explorations that went into crafting this experience, please reach out to me!

I normally walk people through this in an interview environment or in a coffee chat.


Ani Nguyen Le, 2024.

Philadelphia / Budapest